Video games are probably one of the top hobbies people have developed over the past few years. Especially since the pandemic forced everyone to stay at home, people began looking for ways to pass time.
As technology has begun to progress, the videogame industry has expanded exponentially and has become more efficient.
However, for a video game junky, the most annoying thing is when the game begins to buffer. Sometimes, the games take longer time than usual to respond to the clicks of the remote control or mouse.
For all the gamers out there, the term “input lag” is very familiar to them. Input lag is the amount of time it takes to process a mouse click and display it on the screen.
As evident, the longer the input lags, the more frustrating it is for gamers to play videogames. To remove this input lag, you will need to find the root cause of this input lag.
This can be possible by exploring the in-game tools to try and understand your system latency. However, it is not always accurate.
If you want to measure your input lag most accurately, you will require some things. These include highly expensive equipment such as cameras with high-speed.
Another complexity is that it can become difficult to identify the primary source of input lag, as it could be due to your monitor internal hardware and even peripherals.
But NVIDIA might have finally found a permanent solution for this error. NVIDIA has introduced something called “Reflex”.
Reflex is a brand new compilation of software, a G-Sync display, and a GPU. Reflex will let players measure their input lag with the utmost accuracy and will also be able to reduce it as well.
There are two important parts of the Reflex mentioned by NVIDIA. One of these components is APIs which can significantly lower your latency.
A GPU at a reasonable price can help bring a change to your gaming experience. This will allow your system to improve its performance by as much as 33 percent in total.
The other feature in Reflex is the Module that will include the new G-Sync display. This will let users catch the root cause or the primary source of their system latency.